MCCircleGrid

Precision Minecraft Voxel Blueprints

3D Sphere & Dome Construction Guide

Building a voxel sphere requires stacking horizontal circular slices. Each slice is a 2D circle whose radius depends on its vertical offset from the equator.

Sphere Radius Mathematics

For a sphere of radius R, the radius of the horizontal slice at vertical offset Y is:

r(Y) = √(R² - Y²)

Use this formula to determine the diameter of each layer when building manually.

Layer-by-Layer Construction

  1. Select sphere mode in the generator.
  2. Set the diameter (equal to 2R).
  3. Navigate layers using the layer slider.
  4. Enable Ghost Layer (Y−1) to see the layer below for scaffolding reference.
  5. Build each layer from bottom to top, following the displayed perimeter.

Overhang & Scaffolding

When a block on the current layer extends beyond the ghost layer below, it forms an overhang. Place temporary scaffolding underneath to build outward without falling.

Survival Construction Workflow

Useful Commands

WorldEdit commands for quick sphere creation: